Computer Science Researcher & PhD Student | Researcher
Hi, I’m Stephanie Murray, a researcher and PhD student in Computer Science at the University of Hawai‘i at Mānoa. My work focuses on machine learning, data analysis, and algorithm development, with research interests in large-scale biological datasets and phylogenetic methods.
I have experience developing analytical pipelines for complex datasets, including work in biomedical signal processing during my master’s thesis. I’m interested in creating computational approaches that make challenging, high-dimensional data more accessible and interpretable.
I enjoy working on meaningful problems, learning from new ideas, and exploring creative solutions in computer science that can have a positive impact.
Updated: October 2025
My master’s thesis poster (Advacing EEG Signal Analysis wuth Quantum Machine Learning) has been accepted to Supercomputing 2025 (SC25) in November. I’ll be presenting results comparing variational quantum circuits to a tuned Random Forest baseline.
Preview: See the small thumbnail. I’ll share the full poster PDF after the conference.
SHARD‑DB is a fast, reproducible workflow for building locus‑specific metabarcoding reference databases (e.g., COI, 12S, ITS). It replaces slow alignment‑based expansion with hash‑sketch retrieval (k‑mer hashing & locality‑sensitive hashing), then applies biological filters (primer anchoring, expected amplicon length) and taxonomy annotation.
Current work benchmarks SHARD‑DB against CRUX on coverage, unique taxa, BLAST recall, and compute cost, targeting scalable reference DB builds.
This 103-page thesis investigates the application of Variational Quantum Circuits (VQCs) for classifying EEG signals. The work integrates quantum computing methods with classical preprocessing to improve classification performance for movement-related brain activity, using both simulation and real quantum hardware tests.
Across 40 experimental runs, the VQC achieved higher precision and recall than a tuned Random Forest baseline, demonstrating that compact quantum models can match or exceed classical pipelines for certain biomedical signal processing tasks.
Methods Used: Variational Quantum Circuits, classical preprocessing (band-pass filtering, PCA, CSP), and gradient-free optimization (COBYLA) for training quantum models.
Full thesis available via ProQuest Abstract. Publication expected January 2026.
Worked in a team in conjunction with MXTReality to create a VR application simulating LHON (Leber Hereditary Optic Neuropathy) disorder using Unity and Oculus SDK. Focused on accessibility and assistive technology, promoting empathy and understanding of visual impairments through immersive experiences.
Methods Used: Unity game engine, VR development (Oculus SDK), and accessibility design principles.
Email: contact at stephaniemurray dot org
LinkedIn: linkedin.com/in/s-a-murray