Computer Science Researcher | PhD Student
Hi, I’m Stephanie Murray, a researcher and PhD student in Computer Science at the University of Hawai‘i at Mānoa. My work focuses on machine learning, data analysis, and algorithm development, with research interests in large-scale biological datasets and phylogenetic methods.
I have experience developing analytical pipelines for complex datasets, including work in biomedical signal processing during my master’s thesis. I’m interested in creating computational approaches that make challenging, high-dimensional data more accessible and interpretable.
I enjoy working on meaningful problems, learning from new ideas, and exploring creative solutions in computer science that can have a positive impact.
This 103-page thesis investigates the application of Variational Quantum Circuits (VQCs) for classifying EEG signals. The work integrates quantum computing methods with classical preprocessing to improve classification performance for movement-related brain activity, using both simulation and real quantum hardware tests.
Across 40 experimental runs, the VQC achieved higher precision and recall than a tuned Random Forest baseline, demonstrating that compact quantum models can match or exceed classical pipelines for certain biomedical signal processing tasks.
Methods Used: Variational Quantum Circuits, classical preprocessing (band-pass filtering, PCA, CSP), and gradient-free optimization (COBYLA) for training quantum models.
Full thesis available via ProQuest Abstract. Publication expected January 2026.
Designed a CUDA-based Gaussian blur algorithm that achieves significant performance gains for image processing. Integrated the implementation into a custom-built Qt-based GUI for real-time visualization and batch processing.
Methods Used: CUDA parallel programming, GPU kernel optimization, and real-time rendering with Qt framework.
Worked in a team in conjunction with MXTReality to create a VR application simulating LHON (Leber Hereditary Optic Neuropathy) disorder using Unity and Oculus SDK. Focused on accessibility and assistive technology, promoting empathy and understanding of visual impairments through immersive experiences.
Methods Used: Unity game engine, VR development (Oculus SDK), and accessibility design principles.
I attended and volunteered at Supercomputing 2024 (SC24), a premier international conference on high-performance computing, quantum computing, networking, and storage.
Email: contact at stephaniemurray dot org
LinkedIn: linkedin.com/in/s-a-murray